Sunday, July 1, 2012

June 2012 Glyph Sales


Aaaaand we're back, topping out at over 65k this month the best result since January.

Stats:
  • Total Glyph Sales: 65,956g
  • Total Glyphs Sold: 1326
  • Average Price: 49g74s

The beauty of this data is that I'm posting it on the first day of the new month thanks to my project to drag all my data somewhere more useful. I've been crafting a lot of glyphs this month, trying to stockpile for the transition to Mists, but someone scared away all the cheap whiptail so I'm burning through my inks for current profits. The other notable difference from previous months is that I actually managed to look at my mailbox every day, so have been posting at least a little more consistently.

As promised with more data at hand, comes more graphs! I have 3 months of data in my database now, with random enchant items giving me some extra challenges. I also need to do little more work on getting rid of neutral auction house sales for cross faction arbitrage as well. The good news is that since horde and alliance data is stored in blocks, physically in the file, my set up has been simple enough that I can figure out which part is horde and which part is alliance. Huzzah! Anyway, on with the show...

My next favourite market after glyphs is [Ebonsteel Belt Buckle]s. They have been a giant source of profits from day one in the expansion (well, maybe not day one... but certainly whenever I hit 525 blacksmithing). So here is a graph of buckle sales. I sold 400 buckles in the last three months for a total of 43,600g at an average 109g each. My estimation of cost is around 50g each give or take, and still have a pretty large stockpile at over 10 stacks. Until today I wouldn't be able to say my stockpile is "a little bit over a month's worth" but now I can. The price of [Pyrite Ore] is more than double what I paid for it for the sales below and for my stockpile, so I can wait out the high prices while I run down my stocks.




1 comment:

  1. yes, the herbs on my realm are in short supply on the Auction House also - at the moment i am putting that down to lack of farmers in the pre-content slowness.

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